Tree path 4 levels King's Pawn Game › Caro-Kann Defense › Spike Variation › Scorpion-Grob Gambit
B10

Caro-Kann Defense: Spike Variation, Scorpion-Grob Gambit

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Overview

Caro-Kann Defense: Spike Variation, Scorpion-Grob Gambit belongs to the gambit family of chess openings (ECO B10, Semi-Open Games). It trades material for attacking chances — a classic trade-off that has fascinated players from the Romantic era to modern correspondence chess.

The Semi-Open Games group covers semi-open games — replies to 1.e4 where Black declines the symmetrical 1…e5 in favour of an asymmetric pawn structure.

It begins with 7 plies and takes 1. e4 c6 2. g4 d5 3. Nc3 dxe4 4. d3 to reach the canonical position.

The line refines Caro-Kann Defense: Spike Variation, which traces back to the root opening King's Pawn Game.

Explore the position on the interactive board, study its real-world results from Lichess, and challenge the engine when you are ready.

ECO code
B10
Group
Semi-Open Games (B)
Plies
7
Parent
Caro-Kann Defense: Spike Variation

This overview is generated automatically from the opening's metadata. Know this line well? Write a description — submissions are reviewed before publishing.

Statistics from Lichess

505 games · White 50.5% / Draw 4.2% / Black 45.3%

MovesGamesW / D / B
exd3431
Nf643
e514
h69
e32
g62
e61
Qa51

Source: Lichess Opening Explorer · cached 2026-09-26 01:34:34

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