D20

Queen's Gambit Accepted

The Queen's Gambit Accepted (1.d4 d5 2.c4 dxc4) is the third most popular answer to the Queen's Gambit, after 2...e6 and 2...c6: Black takes the pawn. Read the guide

Chess diagram: Queen's Gambit Accepted after 2…dxc4

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Statistics from Lichess

22,048,651 games: White 54.5% / Draw 4.6% / Black 40.9%

The moves played next. Pick one to see it on the board.
Next moveGamesWhite / Draw / BlackW / D / B
8,498,3448.5M
Old Variation 5,675,8585.7M
Saduleto Variation 4,673,7344.7M
Normal Variation 2,435,5592.4M
Accelerated Mannheim Variation 367,249367K
142,116142K
96,31696K
61,87162K

Rated Lichess games between players rated 1600 to 2500, from the Lichess opening explorer, updated Oct 31, 2026

Engine evaluation

+0.21 The position is about equal

Best play: 3. Nf3 a6 4. e3 e6 5. Bxc4 c5 6. O-O Nf6 7. dxc5 Bxc5

Stockfish 19, depth 30, after the line's last move. Scores are in pawns, from White's side.

By rating

The stronger the players, the better this line does for Black: Black scores 43% under 1400, 49% at 2200 and up and 44% in master games (wins plus half the draws).

PlayersGamesWhite / Draw / BlackW / D / B
Under 1400 17M
1400–1799 24.4M
1800–2199 9.4M
2200 and up 886K
Masters, over the board 24K

Master games

Rated blitz, rapid and classical Lichess games by rating band, and over-the-board games of players rated 2200+ from the Lichess masters database, updated Sep 26, 2026

Description

The Queen's Gambit Accepted (1.d4 d5 2.c4 dxc4) is the third most popular answer to the Queen's Gambit, after 2...e6 and 2...c6: Black takes the pawn. Black usually lets White win it back and uses the time to play against White's centre with ...c5 or ...e5.

Origins

The Queen's Gambit Accepted is mentioned in chess literature as early as the 15th century. For a long time Black's play centred on holding on to the c4-pawn. The first modern ideas came in the 1886 World Championship match between Wilhelm Steinitz and Johannes Zukertort: Steinitz returned the pawn, left White with an isolated pawn on d4 and then played against that weakness. Even with this treatment the opening had a slightly dubious reputation in the early 20th century. Alexander Alekhine introduced further ideas for Black, and from the 1930s it was played at the highest level. It became less popular after the Second World War, when the Indian defences were heavily played. At the end of the 1990s a number of elite players added it to their repertoires, and today it is considered sound.

The idea

After 2...dxc4 White has two main approaches:

  • Recover the pawn calmly with Nf3, e3 and Bxc4.
  • Take the centre with 3.e4, the Central Variation, and then Bxc4.

Black then plays ...Nf6, ...e6, ...c5 and often ...a6 and ...b5, which gains time against the bishop on c4. After ...cxd4, exd4 leaves White with an isolated pawn on d4 and a keen middlegame, while a recapture with a piece clears the centre and usually gives a fairly even game.

Main lines

A common mistake

Trying to keep the pawn with ...b5 is risky. After 3.e3 b5? 4.a4 c6 5.axb5 cxb5?? 6.Qf3 the long diagonal is fatally weakened and White wins a piece, a trap pointed out by Alessandro Salvio in 1604.

Strengths and weaknesses

Strengths

  • Clear, principled play that frees Black's game quickly: the c8-bishop is not shut in.
  • Less theory than the Queen's Gambit Declined or the Slav.
  • Positions with an isolated d-pawn teach valuable middlegame skills.

Weaknesses

  • White gets a free hand in the centre, especially after 3.e4.
  • Players who don't know the ideas suffer: trying to keep the pawn is punished quickly.
  • Some lines, such as 7.dxc5 in the main line, lead to an early queen exchange and often an early draw.

Who should play it

The QGA suits players who want active piece play and a straightforward plan against 1.d4, and who are comfortable in open positions. It is a good choice against opponents who aim for slow positional squeezes, because the centre opens early. It is less comfortable against players who like the 3.e4 lines and big centres.

The numbers

Below 1800 on Lichess, White wins 55–56% and Black only 40–41%. Above 2200 the result is almost even (47% against 45%). In master games over the board, White wins 32.5%, Black 20% and 48% are drawn.

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How to play against the Queen's Gambit Accepted

3. Nf3 (Normal Variation) scores best for White: 58.4%, with White winning 55.8% and Black 38.9% of 2.4M games. The most played, 3. Nc3, scores 56.3% in 8.5M games, and 3. e4 scores lowest: 56.0%. Stockfish's first choice is also 3. Nf3.

Main answers: those played in at least 5% of these games. Score: White's wins plus half the draws, in rated Lichess games between players rated 1600 to 2500. How to play against other popular openings

Popularity by year

The Queen's Gambit Accepted has lost ground since 2016: 0.76% of Lichess games in 2025, down from 1.1%.

Numbers by year
YearShare of gamesGames
20161.1%408,810
20170.99%544,758
20180.88%691,526
20190.89%1,113,208
20200.9%2,629,628
20210.9%3,534,849
20220.88%3,293,892
20230.83%3,138,117
20240.79%2,832,834
20250.76%2,649,151
2026 (Jan–Apr)0.76%836,173

Share of rated Lichess games between players rated 1600 to 2500 (blitz, rapid and classical) that reach this position, by year; 2026: January to April. Which openings are rising and falling

Variations (4)

All 49 named lines that continue from here

Sources

Cite this page

Caissa Codex. “Queen's Gambit Accepted (D20)”. Lichess data as of 31 Oct 2026. https://chesscodex.org/openings/queens-gambit-accepted