Four Knights Game: Halloween Gambit, Plasma Variation trainer
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Practise the Four Knights Game: Halloween Gambit, Plasma Variation
Play Black's moves of the line from memory —
1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. Nxe5 Nxe5 5. d4 Nc6 6. d5 Ne5 7. f4 Ng6 8. e5 Ng8 9. d6 cxd6 10. exd6 Qf6 11. Nb5 Rb8 — and the trainer plays
White's replies; "Play the other side" turns it around.
Read about the line, its statistics on Lichess and Stockfish's evaluation on the Four Knights Game: Halloween Gambit, Plasma Variation page, or pick another opening in the opening trainer.