King's Pawn Game: Wayward Queen Attack, Mellon Gambit trainer
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Practise the King's Pawn Game: Wayward Queen Attack, Mellon Gambit
Play Black's moves of the line from memory —
1. e4 e5 2. Qh5 Nc6 3. Bc4 Nh6 4. d3 g6 5. Qf3 f6 6. Ne2 d5 — and the trainer plays
White's replies; "Play the other side" turns it around.
Read about the line, its statistics on Lichess and Stockfish's evaluation on the King's Pawn Game: Wayward Queen Attack, Mellon Gambit page, or pick another opening in the opening trainer.