Blackmar-Diemer Gambit Accepted trainer
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Practise the Blackmar-Diemer Gambit Accepted
The Blackmar-Diemer Gambit Accepted is 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3, the main line of the Blackmar-Diemer Gambit. Play Black's moves of the line from memory —
1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3 — and the trainer plays
White's replies; "Play the other side" turns it around.
"Drill all" adds the 20 named lines that continue it, such as Blackmar-Diemer Gambit Accepted: Ryder Gambit, Blackmar-Diemer Gambit Accepted: Teichmann Defense, Blackmar-Diemer Gambit Accepted: Euwe Defense, Blackmar-Diemer Gambit Accepted: Ziegler Defense, Blackmar-Diemer Gambit Accepted: Gunderam Defense, Blackmar-Diemer Gambit Accepted: Bogoljubow Defense, Blackmar-Diemer Gambit Accepted: Pietrowsky Defense, Blackmar-Diemer Gambit Accepted: Teichmann Defense, Classical Variation.
Read about the line, its statistics on Lichess and Stockfish's evaluation on the Blackmar-Diemer Gambit Accepted page, or pick another opening in the opening trainer.