Tree path 6 levels Queen's Pawn Game › Blackmar-Diemer Gambit › Blackmar-Diemer Gambit › Blackmar-Diemer Gambit Accepted › Teichmann Defense › Seidel-Hall Attack
D00

Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack

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Overview

Blackmar-Diemer Gambit Accepted: Teichmann Defense, Seidel-Hall Attack belongs to the gambit family of chess openings (ECO D00, Closed & Semi-Closed Games). It trades material for attacking chances — a classic trade-off that has fascinated players from the Romantic era to modern correspondence chess.

The Closed & Semi-Closed Games group covers closed and semi-closed games — 1.d4 systems characterised by long strategic manoeuvring rather than early tactics.

Play reaches this position via 1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3 5. Nxf3 Bg4 6. h3 Bxf3 7. Qxf3 c6 8. g4, after 15 plies of opening development.

The line refines Blackmar-Diemer Gambit Accepted: Teichmann Defense, which traces back to the root opening Queen's Pawn Game.

Explore the position on the interactive board, study its real-world results from Lichess, and challenge the engine when you are ready.

ECO code
D00
Group
Closed & Semi-Closed Games (D)
Plies
15
Parent
Blackmar-Diemer Gambit Accepted: Teichmann Defense

This overview is generated automatically from the opening's metadata. Know this line well? Write a description — submissions are reviewed before publishing.

Statistics from Lichess

16,271 games · White 56.7% / Draw 5.1% / Black 38.2%

MovesGamesW / D / B
e68,698
Qxd43,798
h62,029
Nd51,116
Nbd7404
g6146
Qb626
Qa514

Source: Lichess Opening Explorer · cached 2026-09-26 03:06:53

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