D00

Blackmar-Diemer Gambit

The Blackmar-Diemer Gambit (1.d4 d5 2.e4) is an aggressive gambit for White; its main line continues 2...dxe4 3.Nc3 Nf6 4.f3. Read the guide

Chess diagram: Blackmar-Diemer Gambit after 2. e4

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Statistics from Lichess

8,943,496 games: White 51.5% / Draw 3.9% / Black 44.7%

The moves played next. Pick one to see it on the board.
Next moveGamesWhite / Draw / BlackW / D / B
6,364,7686.4M
French Defense 880,003880K
Caro-Kann Defense 734,179734K
402,636403K
Nimzowitsch Defense: Scandinavian Variation 247,310247K
141,977142K
King's Pawn Game: Beyer Gambit 91,23091K
21,26621K

Rated Lichess games between players rated 1600 to 2500, from the Lichess opening explorer, updated Nov 8, 2026

Engine evaluation

−0.62 Black is slightly better

Best play: 2... dxe4 3. Nc3 Nf6 4. f3 exf3 5. Nxf3 c6 6. Bd3 Bg4 7. Be3

Stockfish 19, depth 30, after the line's last move. Scores are in pawns, from White's side.

By rating

The stronger the players, the better this line does for White: White scores 49% under 1400, 52% at 2200 and up and 42% in master games (wins plus half the draws).

PlayersGamesWhite / Draw / BlackW / D / B
Under 1400 7.2M
1400–1799 8.1M
1800–2199 4.5M
2200 and up 280K
Masters, over the board 301

Master games

Rated blitz, rapid and classical Lichess games by rating band, and over-the-board games of players rated 2200+ from the Lichess masters database, updated Sep 26, 2026

Description

The Blackmar-Diemer Gambit (1.d4 d5 2.e4) is an aggressive gambit for White; its main line continues 2...dxe4 3.Nc3 Nf6 4.f3. White gives up a pawn to open the f-file and get rapid development and attacking chances on the kingside. It is controversial: popular with club players, but rarely seen in master chess.

Origins

It grew out of the earlier Blackmar Gambit, named after Armand Blackmar, a little-known New Orleans player of the late 19th century. The original form 1.d4 d5 2.e4 dxe4 3.f3 proved unsound. In 1889 Ignatz von Popiel introduced 3.Nc3. The modern form owes much to the German master Emil Josef Diemer (1908–1990), who popularised 3.Nc3 Nf6 4.f3. International Master Gary Lane has advocated it for club players.

The idea

After 4...exf3 5.Nxf3, White has a tempo and a half-open f-file for the pawn and aims for rapid development and an attack. Typical ideas are Qe1–h4 with Bh6 against a kingside fianchetto, and sacrifices on e6 and f7. Black has an extra pawn and, in the view of many, good chances of defending and converting it in the endgame.

Main lines

Black's five main defences after 5.Nxf3:

  • Ziegler Defence 5...c6: considered Black's most critical answer today.
  • Teichmann Defence 5...Bg4: pins the knight.
  • Euwe Defence 5...e6: a French-style setup.
  • Bogoljubov Defence 5...g6: fianchettoes the bishop.
  • Gunderam Defence 5...Bf5: White's main reply is 6.Ne5.

Black can also deviate on move three, for example with the Lemberger Countergambit 3...e5 or the Zeller Defence 3...Bf5.

Strengths and weaknesses

Strengths

  • Fast development and attacking chances from the first moves.
  • Many opponents answering 1.d4 with 1...d5 don't expect it.
  • Clear, repeatable attacking plans.

Weaknesses

  • Its soundness is heavily debated. Many masters dismiss it, and Andrew Martin compared playing it to "shopping for a tombstone".
  • Well-prepared opponents (especially with 5...c6) keep the extra pawn and a good position.
  • It only works against 1...d5; against 1...Nf6 White needs a different plan.

Who should play it

The BDG suits attacking club players who enjoy gambits and open kingside attacks and are ready to be a pawn down. It is effective against defensive players who don't know the specific lines. It is less suitable for players who want objectively sound openings or who play against strong, well-prepared opposition.

The numbers

On Lichess the BDG depends heavily on rating. Below 1400 Black wins more often, 48.6% against 47%. From 1400 to 2200 White does better, 50.9–51.6% against 44.3–45.7%. Above 2200 it is 49% against 45%. There are only about 300 master games, too few to draw firm conclusions.

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How to play against the Blackmar-Diemer Gambit

The most played answer, 2…dxe4, also scores best for Black: 47.1%, with Black winning 45.2% and White 50.9% of 6.4M games. Of the main answers, 2…c6 scores lowest: 45.8%. Stockfish's first choice is also 2…dxe4.

Main answers: those played in at least 5% of these games. Score: Black's wins plus half the draws, in rated Lichess games between players rated 1600 to 2500. How to play against other popular openings

Popularity by year

The Blackmar-Diemer Gambit has gained ground since 2016: 0.46% of Lichess games in 2025, up from 0.3%.

Numbers by year
YearShare of gamesGames
20160.3%106,915
20170.27%150,580
20180.26%204,009
20190.29%359,266
20200.29%845,471
20210.3%1,174,507
20220.3%1,117,594
20230.32%1,204,217
20240.42%1,511,942
20250.46%1,586,201
2026 (Jan–Apr)0.47%515,229

Share of rated Lichess games between players rated 1600 to 2500 (blitz, rapid and classical) that reach this position, by year; 2026: January to April. Which openings are rising and falling

Variations (8)

Transpositions

All 46 named lines that continue from here

Sources

Cite this page

Caissa Codex. “Blackmar-Diemer Gambit (D00)”. Lichess data as of 8 Nov 2026. https://chesscodex.org/openings/blackmar-diemer-gambit