D00

Blackmar-Diemer Gambit trainer

Type a move and press Enter: e4, Nf3, O-O, or from and to squares like g1f3 (e7e8q to promote). The board is also played with the mouse.

Practise the Blackmar-Diemer Gambit

The Blackmar-Diemer Gambit (1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3) is an aggressive gambit for White. Play White's moves of the line from memory — 1. d4 d5 2. e4 — and the trainer plays Black's replies; "Play the other side" turns it around.

"Drill all" adds the 46 named lines that continue it, such as Blackmar-Diemer Gambit Accepted, Blackmar-Diemer Gambit: Blackmar Gambit, Blackmar-Diemer Gambit Accepted: Ryder Gambit, Blackmar-Diemer Gambit: von Popiel Gambit, Blackmar-Diemer Gambit Accepted: Teichmann Defense, Blackmar-Diemer Gambit: Zeller Defense, Blackmar-Diemer Gambit Accepted: Euwe Defense, Blackmar-Diemer Gambit: Netherlands Variation.

Read about the line, its statistics on Lichess and Stockfish's evaluation on the Blackmar-Diemer Gambit page, or pick another opening in the opening trainer.